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Uses of Entity in se.umu.cs.SequenceDiagramEditor |
Subclasses of Entity in se.umu.cs.SequenceDiagramEditor | |
class |
Actor
This class represents an actor in a sequence diagram. |
class |
ClassEntity
This class represents a classEntity in a sequence diagram. |
class |
DestroySymbol
This class represents a destroysymbol. |
class |
LifeLine
This class represents a lifeline. |
class |
Message
This class represents a message. |
class |
SequenceObject
This class represents an object in a sequence diagram. |
Fields in se.umu.cs.SequenceDiagramEditor declared as Entity | |
private Entity |
DrawingArea.currentEntity
The active entity in the drawingarea. |
Methods in se.umu.cs.SequenceDiagramEditor that return Entity | |
Entity |
DrawingArea.getCurrentEntity()
This method returns the CurrentEntity of the drawing area. |
Methods in se.umu.cs.SequenceDiagramEditor with parameters of type Entity | |
void |
DrawingArea.addEntity(Entity e)
This method adds an entity to the drawingarea. |
void |
DrawingArea.addClassEntity(Entity e)
This method adds an object or an actor to the drawingarea. |
protected void |
DrawingArea.chooseMethod(Entity e)
This methos is used when the editor is in "BlueJ"-mode. |
private void |
DrawingArea.chooseNewObject(Entity e)
This method is used when the editor is in "BlueJ"-mode. |
void |
ClassEntity.arrangeObjects(Entity e)
This method is used when the user has moved one object and then the others should get rearranged. |
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