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D

DRAGGING_END - Static variable in class se.umu.cs.SequenceDiagramEditor.CurrentState
The state when the end of an entity can be changed.
DRAGGING_START - Static variable in class se.umu.cs.SequenceDiagramEditor.CurrentState
The state when the start of an entity can be changed.
DestroySymbol - class se.umu.cs.SequenceDiagramEditor.DestroySymbol.
This class represents a destroysymbol.
DestroySymbol(ClassEntity, DrawingArea) - Constructor for class se.umu.cs.SequenceDiagramEditor.DestroySymbol
The constructor of the class.
DrawingArea - class se.umu.cs.SequenceDiagramEditor.DrawingArea.
This class represents the drawingarea where all objects in a sequence diagram is drawn.
DrawingArea(SeqDiagramEditor) - Constructor for class se.umu.cs.SequenceDiagramEditor.DrawingArea
The constructor for the class.
DrawingArea(BlueJ, SeqDiagramEditor) - Constructor for class se.umu.cs.SequenceDiagramEditor.DrawingArea
The constructor for the class, used when the editor is started from BlueJ.
dash1 - Static variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Used for a dashed line
dashed - Static variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Used for a dashed line
delete() - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method deletes a classEntity from the drawingarea.
delete() - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called to delete a message.
deleteMessage(Message) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method removes a messages from the messageList of the classEntity if the message is in the list.
destroySymbol - Variable in class se.umu.cs.SequenceDiagramEditor.ClassEntity
The destroy symbol belonging to this ClassEntity.
directory - Variable in class se.umu.cs.SequenceDiagramEditor.SDFilter
Used to filter away directories.
document - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Used when saving and opening a sequence diagram.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method is called to draw the actor.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method is called to draw the object.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This abstract method draws the entity.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.Handle
This method is called to draw the object.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method is called to draw the object.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called to draw the object.
draw(Graphics) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method is called to draw the object.
drawingArea - Variable in class se.umu.cs.SequenceDiagramEditor.Entity
An object of the drawing area.
drawingArea - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
The drawing area.
drawingObjects - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The list with all objects to draw in the drawingarea.

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