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C

CHANGE - Static variable in class se.umu.cs.SequenceDiagramEditor.CurrentState
The state when an entity can be changed.
ClassEntity - class se.umu.cs.SequenceDiagramEditor.ClassEntity.
This class represents a classEntity in a sequence diagram.
ClassEntity(DrawingArea) - Constructor for class se.umu.cs.SequenceDiagramEditor.ClassEntity
The constructor of the class.
ClassEntity(DrawingArea, BClass) - Constructor for class se.umu.cs.SequenceDiagramEditor.ClassEntity
The constructor of the class.
CurrentState - class se.umu.cs.SequenceDiagramEditor.CurrentState.
This class represents the current state of a class and defines different states.
CurrentState() - Constructor for class se.umu.cs.SequenceDiagramEditor.CurrentState
The constructor of the class.
changeMessage() - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called when the user wants to change the message.
changeName() - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method is called when the user wants to change the name of the actor.
changeName() - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method is called when the user wants to change the name for the object.
checkMessages() - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method is called to remove all methods not having a startPoint or an endPoint.
chooseClass(BPackage) - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is used when the user wants to add a new object to the sequence diagram and the editor is connected to a BlueJ-project.
chooseMethod(Entity) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This methos is used when the editor is in "BlueJ"-mode.
chooseNewObject(Entity) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is used when the editor is in "BlueJ"-mode.
classCancel - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Button when the user chose cancel instead of a new class
classCancel - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Used when the user chooses a class.
classDialog - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
A dialog that let the user chose a new class
classList - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
A list of available classes to chose from
classList - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
A list of all possible classes.
classOk - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Button when the user chose a new class
classOk - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Used when the user chooses a class.
classdialog - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Used when the user chooses the class of an object.
classes - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
All classes belonging to a given project
classes - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
An array with all possible classes.
clear() - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the user wants to open a new sequence diagram.
closeAndExit() - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is called when the user wants to close a sequence diagram or exit the program.
color - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
Used when checking if the BClass still exists in the project.
connectedToBlueJ - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Tells if the program is connected to BlueJ or not.
createDestroySymbol() - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method creates a destroysymbol for the classEntity and adds it to the drawingobjects for the drawingarea.
createMenu() - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is called to create the menu.
createToolBar() - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is called to create the toolbar where the user can choose to create actors, objects and messages.
currentEntity - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The active entity in the drawingarea.
currentFile - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The file for the current sequence diagram
currentState - Variable in class se.umu.cs.SequenceDiagramEditor.CurrentState
The currentstate of the class.
currentState - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The current state for the drawingarea.

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