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MOVE_OBJECT
- Static variable in class se.umu.cs.SequenceDiagramEditor.
CurrentState
The state when an entity can be moved.
Message
- class se.umu.cs.SequenceDiagramEditor.
Message
.
This class represents a message.
Message(DrawingArea)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
Message
The constructor of the class.
MessageIcon
- class se.umu.cs.SequenceDiagramEditor.
MessageIcon
.
This class represents an icon for a message in a sequence diagram.
MessageIcon()
- Constructor for class se.umu.cs.SequenceDiagramEditor.
MessageIcon
main(String[])
- Static method in class se.umu.cs.SequenceDiagramEditor.
EditorExtension
Main is used if the editor is started without BlueJ.
menuChangeMessage
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
The menuitem for changing the message.
menuDelete
- Variable in class se.umu.cs.SequenceDiagramEditor.
Actor
The menuitem used if the user wants to delete the actor.
menuDelete
- Variable in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
The menuitem used when the user wants to delete the destroy symbol.
menuDelete
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
The menuitem for deleting the message.
menuDelete
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
Menuitem used if deleting the object.
menuDestroySymbol
- Variable in class se.umu.cs.SequenceDiagramEditor.
Actor
The menuitem used if the user wants to add a destroy symbol.
menuDestroySymbol
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
Menuiten used for adding a destroy symbol to the object.
menuRename
- Variable in class se.umu.cs.SequenceDiagramEditor.
Actor
The menuitem used if the user wants to rename the actor.
menuRename
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
Menuitem used for renaming the object.
message
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
The button of a message.
messageDialog
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
A dialog that lets the user chose a method
messageList
- Variable in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
All messages belonging to this ClassEntity.
messageList
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
A list of available methods
messageOk
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
Button when the user chose a new method
methods
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
Contains all methods for a choosen object
modifyString(String)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This method is used to modify the string of the entity.
mouseClicked(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the mouse is clicked in the drawingarea.
mouseDragged(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the mouse is dragged.
mouseEntered(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
mouseExited(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
mouseMoved(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the mouse is moved in the drawingarea.
mousePressed(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the mouse is pressed in the drawingarea.
mouseReleased(MouseEvent)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the mouse is released on the drawingarea.
move
- Variable in class se.umu.cs.SequenceDiagramEditor.
Actor
Set true when the actor can be moved.
move
- Variable in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
Tells if the destroy symbol could be moved or not.
move
- Variable in class se.umu.cs.SequenceDiagramEditor.
LifeLine
Tells if the lifeline could be changed or not.
move
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
Tells if the object could be moved or not.
moveObject(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method is used when the user wants to move an actor or an object in the drawingarea.
moveObject
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
Tells if the message could be moved or not.
moveObjectUp(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method is called when a create message is removed from the ClassEntity and also if the classEntity has a creationmessage and the user wants to move it in the vertical plane.
moveObjects(int, int, boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method is used by the method delete and moves all classEntitys from the given index to the left or to the right.
moveStart
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
Tells if the message could be moved or not.
moveVertical(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method moves a classEntity in the vertical plane.
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