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A

Actor - class se.umu.cs.SequenceDiagramEditor.Actor.
This class represents an actor in a sequence diagram.
Actor(DrawingArea) - Constructor for class se.umu.cs.SequenceDiagramEditor.Actor
The constructor of the class.
ActorIcon - class se.umu.cs.SequenceDiagramEditor.ActorIcon.
This class represents an icon for an actor in sequence diagram.
ActorIcon() - Constructor for class se.umu.cs.SequenceDiagramEditor.ActorIcon
 
accept(File) - Method in class se.umu.cs.SequenceDiagramEditor.SDFilter
This method is used to filter files.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method is called when an ActionEvent takes place.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method is called when an ActionEvent takes place.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when an event takes place.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.ExtensionMenu.MenuAction
This method is called when an event takes places.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called when an ActionEvent takes place.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is called when an event takes place.
actionPerformed(ActionEvent) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method is called when an ActionEvent takes place.
actor - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
The button of the actor.
actorsAndObjects - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The list with all classEntitys(actors and objects) in the drawingarea.
addClassEntity(Entity) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method adds an object or an actor to the drawingarea.
addEntity(Entity) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method adds an entity to the drawingarea.
addMessage(Message) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method adds a message to the messageList of the classEntity, if it is not already in the list.
addToSequence(Message, Message) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the user has placed a new message between another message and its returnmessage.
anAction - Variable in class se.umu.cs.SequenceDiagramEditor.ExtensionMenu
 
arrangeObjects(Entity) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method is used when the user has moved one object and then the others should get rearranged.
arrangeReturnMessages() - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is used to arrange all return messages.

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