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Handle
- class se.umu.cs.SequenceDiagramEditor.
Handle
.
This class represents a Handle.
Handle(Point)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
Handle
The constructor of the class.
handle
- Variable in class se.umu.cs.SequenceDiagramEditor.
Actor
The handle for the actor, used to move the actor.
handle
- Variable in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
The handle of the destroy symbol, used to move it.
handle
- Variable in class se.umu.cs.SequenceDiagramEditor.
LifeLine
The handle for the lifeline, used to change the length of the lifeline.
handle
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
The handle of the object, used to move the object.
hasCreationMessage
- Variable in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
Tells if the the ClassEntity has a creation message or not.
hasDestroySymbol
- Variable in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
Tells if the ClassEntity has a destroy symbol or not.
helpMenuItem1
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
helpMenuItem2
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
hideReturnMessages()
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is used to remove all return messages from the drawingobjects.
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