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Handle - class se.umu.cs.SequenceDiagramEditor.Handle.
This class represents a Handle.
Handle(Point) - Constructor for class se.umu.cs.SequenceDiagramEditor.Handle
The constructor of the class.
handle - Variable in class se.umu.cs.SequenceDiagramEditor.Actor
The handle for the actor, used to move the actor.
handle - Variable in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
The handle of the destroy symbol, used to move it.
handle - Variable in class se.umu.cs.SequenceDiagramEditor.LifeLine
The handle for the lifeline, used to change the length of the lifeline.
handle - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
The handle of the object, used to move the object.
hasCreationMessage - Variable in class se.umu.cs.SequenceDiagramEditor.ClassEntity
Tells if the the ClassEntity has a creation message or not.
hasDestroySymbol - Variable in class se.umu.cs.SequenceDiagramEditor.ClassEntity
Tells if the ClassEntity has a destroy symbol or not.
helpMenuItem1 - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
 
helpMenuItem2 - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
 
hideReturnMessages() - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is used to remove all return messages from the drawingobjects.

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