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Uses of ClassEntity in se.umu.cs.SequenceDiagramEditor |
Subclasses of ClassEntity in se.umu.cs.SequenceDiagramEditor | |
class |
Actor
This class represents an actor in a sequence diagram. |
class |
SequenceObject
This class represents an object in a sequence diagram. |
Fields in se.umu.cs.SequenceDiagramEditor declared as ClassEntity | |
private ClassEntity |
Message.startEntity
The startentity of the message. |
private ClassEntity |
Message.endEntity
The endentity of the message. |
private ClassEntity |
LifeLine.ownerEntity
The ClassEntity that the lifeline belongs to. |
private ClassEntity |
DestroySymbol.ownerEntity
The ClassEntity the the destroy symbol belongs to. |
Methods in se.umu.cs.SequenceDiagramEditor that return ClassEntity | |
ClassEntity |
Message.getStartEntity()
This method returns the startentity of the message. |
ClassEntity |
Message.getEndEntity()
This method returns the endentity of the message. |
ClassEntity |
LifeLine.getOwnerEntity()
This method returns the ClassEntity that the lifeline belongs to. |
Methods in se.umu.cs.SequenceDiagramEditor with parameters of type ClassEntity | |
void |
Message.setStartEntity(ClassEntity start)
This method sets the startentity of the message. |
void |
Message.setEndEntity(ClassEntity end)
This method sets the endentity of the message. |
private void |
DrawingArea.readInLifeLine(ClassEntity c,
org.w3c.dom.Element m)
This method is used by the readInObject method to read in a lifeline for an object/actor. |
private void |
DrawingArea.readInMessage(ClassEntity c,
org.w3c.dom.Element m)
This method is used by the readInObject method. |
private void |
DrawingArea.readInDestroySymbol(ClassEntity c,
org.w3c.dom.Element d)
This method is used by the readInObject method. |
Constructors in se.umu.cs.SequenceDiagramEditor with parameters of type ClassEntity | |
LifeLine(ClassEntity e,
DrawingArea d)
The constructor of the class. |
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DestroySymbol(ClassEntity e,
DrawingArea d)
The constructor of the class. |
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