A B C D E F G H I L M N O P R S T V W

S

SDFilter - class se.umu.cs.SequenceDiagramEditor.SDFilter.
This class is used to filter files.
SDFilter() - Constructor for class se.umu.cs.SequenceDiagramEditor.SDFilter
 
SeqDiagramEditor - class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor.
This class represents the editor for a sequence diagram.
SeqDiagramEditor(BlueJ) - Constructor for class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
The constructor of the class which takes an object of the BlueJ-class.
SeqDiagramEditor() - Constructor for class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
The constructor of the class.
SequenceObject - class se.umu.cs.SequenceDiagramEditor.SequenceObject.
This class represents an object in a sequence diagram.
SequenceObject(DrawingArea) - Constructor for class se.umu.cs.SequenceDiagramEditor.SequenceObject
The constructor of the class.
SequenceObject(DrawingArea, BClass) - Constructor for class se.umu.cs.SequenceDiagramEditor.SequenceObject
The constructor of the class.
saveAs() - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
This method is called when the user wants to save the current sequence diagram but there is still no file.
saveToFile(File) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the editor tells the drawingarea that it should save itself to a file.
se.umu.cs.SequenceDiagramEditor - package se.umu.cs.SequenceDiagramEditor
 
selected - Variable in class se.umu.cs.SequenceDiagramEditor.Entity
Tells if the entity is selected or not.
seqDiagramEditor - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The Sequence Diagram Editor this drawingArea belongs to
sequence - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
The messages belonging to a sequence in a diagram
sequenceIndex - Variable in class se.umu.cs.SequenceDiagramEditor.Message
If the message is in a sequence this is the index of the message in the sequence.
setBClassName(String) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method sets the name of the BClass.
setColor(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method sets the boolean color of the object.
setCurrentFile(File) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method sets the currently open file of the drawing area.
setCurrentState(int) - Method in class se.umu.cs.SequenceDiagramEditor.CurrentState
This method sets the current state of this class.
setDirectorySearch(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.SDFilter
This methods sets wether or not directorys should be shown for the user.
setEndEntity(ClassEntity) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the endentity of the message.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method sets the endpoint for the actor.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method sets the endpoint for the object.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This method is used to set the endpoint of the entity.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method sets the endpoint for the object.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the endpoint for the object.
setEndPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method sets the endpoint for the object.
setHandle(Handle) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method is called to set the handle of the destroy symbol.
setIsConnectedToBlueJ(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Sets whether the editor is connected to BlueJ or not.
setIsCreateMessage(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets whether the message is a creation message or not.
setIsReturnMessage(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.Message
Sets if the message is a return message or not.
setLength(int) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method sets the length of the object.
setName(String) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This method is used to set the name of the entity.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This abstract method sets the next state of the entity.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method is called to update the next state of the class based upon what the user has choosen.
setNoteFile(String) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This methods sets the notes belonging to the currently open sequence diagram.
setReturnMessage(Message) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the return message of the message.
setSelected(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method sets the object selected or not selected.
setSelected(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method sets the object selected or not selected.
setSelected(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This method is used to set the entity selected, if it has been clicked on.
setSelected(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method sets the object selected or not selected.
setSelected(boolean) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the object selected or not selected.
setSequenceIndex(int) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the index in the sequence for the message.
setStartEntity(ClassEntity) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the startentity of the message.
setStartHandle(Handle) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the handle of the message.
setStartPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method sets the startpoint for the object.
setStartPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This method is used to set the startpoint of the entity.
setStartPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method sets the startpoint for the object.
setStartPoint(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method sets the startpoint for the object.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Actor
This method is called to show the menu of the object.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
This method is called to show the menu of the object.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This abstract method shows the menu of the entity.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.LifeLine
This method shows the menu of the lifeline.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.Message
This method is called to show the menu of the object.
showMenu(Point) - Method in class se.umu.cs.SequenceDiagramEditor.SequenceObject
This method is called to show the menu of the object.
showReturnMessages() - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is used to add all return messages to the drawingobjects.
showReturnMessages - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
Tells if the return messages should be shown or not.
simple - Variable in class se.umu.cs.SequenceDiagramEditor.ExtensionMenu.MenuAction
 
simple - Variable in class se.umu.cs.SequenceDiagramEditor.ExtensionMenu
 
startEntity - Variable in class se.umu.cs.SequenceDiagramEditor.Message
The startentity of the message.
startHandle - Variable in class se.umu.cs.SequenceDiagramEditor.Message
The handle of the message, used to move the messaga.
startPoint - Variable in class se.umu.cs.SequenceDiagramEditor.Entity
The startpoint of the entity.
startPoint - Variable in class se.umu.cs.SequenceDiagramEditor.Handle
The startpoint of the handle.
startup(BlueJ) - Method in class se.umu.cs.SequenceDiagramEditor.EditorExtension
When this method is called, the extension may start its work.
string - Variable in class se.umu.cs.SequenceDiagramEditor.Entity
The string of the entity.

A B C D E F G H I L M N O P R S T V W