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CHANGE
- Static variable in class se.umu.cs.SequenceDiagramEditor.
CurrentState
The state when an entity can be changed.
ClassEntity
- class se.umu.cs.SequenceDiagramEditor.
ClassEntity
.
This class represents a classEntity in a sequence diagram.
ClassEntity(DrawingArea)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
ClassEntity
The constructor of the class.
ClassEntity(DrawingArea, BClass)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
ClassEntity
The constructor of the class.
CurrentState
- class se.umu.cs.SequenceDiagramEditor.
CurrentState
.
This class represents the current state of a class and defines different states.
CurrentState()
- Constructor for class se.umu.cs.SequenceDiagramEditor.
CurrentState
The constructor of the class.
changeMessage()
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method is called when the user wants to change the message.
changeName()
- Method in class se.umu.cs.SequenceDiagramEditor.
Actor
This method is called when the user wants to change the name of the actor.
changeName()
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method is called when the user wants to change the name for the object.
checkMessages()
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method is called to remove all methods not having a startPoint or an endPoint.
chooseClass(BPackage)
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
This method is used when the user wants to add a new object to the sequence diagram and the editor is connected to a BlueJ-project.
chooseMethod(Entity)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This methos is used when the editor is in "BlueJ"-mode.
chooseNewObject(Entity)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is used when the editor is in "BlueJ"-mode.
classCancel
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
Button when the user chose cancel instead of a new class
classCancel
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Used when the user chooses a class.
classDialog
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
A dialog that let the user chose a new class
classList
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
A list of available classes to chose from
classList
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
A list of all possible classes.
classOk
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
Button when the user chose a new class
classOk
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Used when the user chooses a class.
classdialog
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Used when the user chooses the class of an object.
classes
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
All classes belonging to a given project
classes
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
An array with all possible classes.
clear()
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the user wants to open a new sequence diagram.
closeAndExit()
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
This method is called when the user wants to close a sequence diagram or exit the program.
color
- Variable in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
Used when checking if the BClass still exists in the project.
connectedToBlueJ
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Tells if the program is connected to BlueJ or not.
createDestroySymbol()
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method creates a destroysymbol for the classEntity and adds it to the drawingobjects for the drawingarea.
createMenu()
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
This method is called to create the menu.
createToolBar()
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
This method is called to create the toolbar where the user can choose to create actors, objects and messages.
currentEntity
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
The active entity in the drawingarea.
currentFile
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
The file for the current sequence diagram
currentState
- Variable in class se.umu.cs.SequenceDiagramEditor.
CurrentState
The currentstate of the class.
currentState
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
The current state for the drawingarea.
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