Uses of Class
se.umu.cs.SequenceDiagramEditor.ClassEntity

Uses of ClassEntity in se.umu.cs.SequenceDiagramEditor
 

Subclasses of ClassEntity in se.umu.cs.SequenceDiagramEditor
 class Actor
          This class represents an actor in a sequence diagram.
 class SequenceObject
          This class represents an object in a sequence diagram.
 

Fields in se.umu.cs.SequenceDiagramEditor declared as ClassEntity
private  ClassEntity Message.startEntity
          The startentity of the message.
private  ClassEntity Message.endEntity
          The endentity of the message.
private  ClassEntity LifeLine.ownerEntity
          The ClassEntity that the lifeline belongs to.
private  ClassEntity DestroySymbol.ownerEntity
          The ClassEntity the the destroy symbol belongs to.
 

Methods in se.umu.cs.SequenceDiagramEditor that return ClassEntity
 ClassEntity Message.getStartEntity()
          This method returns the startentity of the message.
 ClassEntity Message.getEndEntity()
          This method returns the endentity of the message.
 ClassEntity LifeLine.getOwnerEntity()
          This method returns the ClassEntity that the lifeline belongs to.
 

Methods in se.umu.cs.SequenceDiagramEditor with parameters of type ClassEntity
 void Message.setStartEntity(ClassEntity start)
          This method sets the startentity of the message.
 void Message.setEndEntity(ClassEntity end)
          This method sets the endentity of the message.
private  void DrawingArea.readInLifeLine(ClassEntity c, org.w3c.dom.Element m)
          This method is used by the readInObject method to read in a lifeline for an object/actor.
private  void DrawingArea.readInMessage(ClassEntity c, org.w3c.dom.Element m)
          This method is used by the readInObject method.
private  void DrawingArea.readInDestroySymbol(ClassEntity c, org.w3c.dom.Element d)
          This method is used by the readInObject method.
 

Constructors in se.umu.cs.SequenceDiagramEditor with parameters of type ClassEntity
LifeLine(ClassEntity e, DrawingArea d)
          The constructor of the class.
DestroySymbol(ClassEntity e, DrawingArea d)
          The constructor of the class.