Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
V
W
S
SDFilter
- class se.umu.cs.SequenceDiagramEditor.
SDFilter
.
This class is used to filter files.
SDFilter()
- Constructor for class se.umu.cs.SequenceDiagramEditor.
SDFilter
SeqDiagramEditor
- class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
.
This class represents the editor for a sequence diagram.
SeqDiagramEditor(BlueJ)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
The constructor of the class which takes an object of the BlueJ-class.
SeqDiagramEditor()
- Constructor for class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
The constructor of the class.
SequenceObject
- class se.umu.cs.SequenceDiagramEditor.
SequenceObject
.
This class represents an object in a sequence diagram.
SequenceObject(DrawingArea)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
SequenceObject
The constructor of the class.
SequenceObject(DrawingArea, BClass)
- Constructor for class se.umu.cs.SequenceDiagramEditor.
SequenceObject
The constructor of the class.
saveAs()
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
This method is called when the user wants to save the current sequence diagram but there is still no file.
saveToFile(File)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is called when the editor tells the drawingarea that it should save itself to a file.
se.umu.cs.SequenceDiagramEditor
- package se.umu.cs.SequenceDiagramEditor
selected
- Variable in class se.umu.cs.SequenceDiagramEditor.
Entity
Tells if the entity is selected or not.
seqDiagramEditor
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
The Sequence Diagram Editor this drawingArea belongs to
sequence
- Variable in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
The messages belonging to a sequence in a diagram
sequenceIndex
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
If the message is in a sequence this is the index of the message in the sequence.
setBClassName(String)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method sets the name of the BClass.
setColor(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method sets the boolean color of the object.
setCurrentFile(File)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method sets the currently open file of the drawing area.
setCurrentState(int)
- Method in class se.umu.cs.SequenceDiagramEditor.
CurrentState
This method sets the current state of this class.
setDirectorySearch(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
SDFilter
This methods sets wether or not directorys should be shown for the user.
setEndEntity(ClassEntity)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the endentity of the message.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Actor
This method sets the endpoint for the actor.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method sets the endpoint for the object.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This method is used to set the endpoint of the entity.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
LifeLine
This method sets the endpoint for the object.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the endpoint for the object.
setEndPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method sets the endpoint for the object.
setHandle(Handle)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method is called to set the handle of the destroy symbol.
setIsConnectedToBlueJ(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Sets whether the editor is connected to BlueJ or not.
setIsCreateMessage(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets whether the message is a creation message or not.
setIsReturnMessage(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
Sets if the message is a return message or not.
setLength(int)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method sets the length of the object.
setName(String)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This method is used to set the name of the entity.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Actor
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This abstract method sets the next state of the entity.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
LifeLine
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method is called to update the next state of the class based upon what the user has choosen.
setNextState(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method is called to update the next state of the class based upon what the user has choosen.
setNoteFile(String)
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This methods sets the notes belonging to the currently open sequence diagram.
setReturnMessage(Message)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the return message of the message.
setSelected(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
ClassEntity
This method sets the object selected or not selected.
setSelected(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method sets the object selected or not selected.
setSelected(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This method is used to set the entity selected, if it has been clicked on.
setSelected(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
LifeLine
This method sets the object selected or not selected.
setSelected(boolean)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the object selected or not selected.
setSequenceIndex(int)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the index in the sequence for the message.
setStartEntity(ClassEntity)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the startentity of the message.
setStartHandle(Handle)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the handle of the message.
setStartPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method sets the startpoint for the object.
setStartPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This method is used to set the startpoint of the entity.
setStartPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
LifeLine
This method sets the startpoint for the object.
setStartPoint(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method sets the startpoint for the object.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Actor
This method is called to show the menu of the object.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
DestroySymbol
This method is called to show the menu of the object.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Entity
This abstract method shows the menu of the entity.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
LifeLine
This method shows the menu of the lifeline.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
Message
This method is called to show the menu of the object.
showMenu(Point)
- Method in class se.umu.cs.SequenceDiagramEditor.
SequenceObject
This method is called to show the menu of the object.
showReturnMessages()
- Method in class se.umu.cs.SequenceDiagramEditor.
DrawingArea
This method is used to add all return messages to the drawingobjects.
showReturnMessages
- Variable in class se.umu.cs.SequenceDiagramEditor.
SeqDiagramEditor
Tells if the return messages should be shown or not.
simple
- Variable in class se.umu.cs.SequenceDiagramEditor.
ExtensionMenu.MenuAction
simple
- Variable in class se.umu.cs.SequenceDiagramEditor.
ExtensionMenu
startEntity
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
The startentity of the message.
startHandle
- Variable in class se.umu.cs.SequenceDiagramEditor.
Message
The handle of the message, used to move the messaga.
startPoint
- Variable in class se.umu.cs.SequenceDiagramEditor.
Entity
The startpoint of the entity.
startPoint
- Variable in class se.umu.cs.SequenceDiagramEditor.
Handle
The startpoint of the handle.
startup(BlueJ)
- Method in class se.umu.cs.SequenceDiagramEditor.
EditorExtension
When this method is called, the extension may start its work.
string
- Variable in class se.umu.cs.SequenceDiagramEditor.
Entity
The string of the entity.
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
V
W