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java.lang.Objectse.umu.cs.SequenceDiagramEditor.Entity
se.umu.cs.SequenceDiagramEditor.DestroySymbol
This class represents a destroysymbol.
Field Summary | |
private Handle |
handle
The handle of the destroy symbol, used to move it. |
private javax.swing.JMenuItem |
menuDelete
The menuitem used when the user wants to delete the destroy symbol. |
private boolean |
move
Tells if the destroy symbol could be moved or not. |
private ClassEntity |
ownerEntity
The ClassEntity the the destroy symbol belongs to. |
Fields inherited from class se.umu.cs.SequenceDiagramEditor.Entity |
drawingArea, endPoint, lifeLine, name, selected, startPoint, string |
Constructor Summary | |
DestroySymbol(ClassEntity e,
DrawingArea d)
The constructor of the class. |
Method Summary | |
void |
actionPerformed(java.awt.event.ActionEvent e)
This method is called when an ActionEvent takes place. |
void |
draw(java.awt.Graphics g)
This method is called to draw the object. |
int |
getNextState()
This method returns the next state for this class. |
void |
setEndPoint(java.awt.Point p)
This method sets the endpoint for the object. |
void |
setHandle(Handle h)
This method is called to set the handle of the destroy symbol. |
void |
setNextState(java.awt.Point p)
This method is called to update the next state of the class based upon what the user has choosen. |
void |
setSelected(boolean b)
This method sets the object selected or not selected. |
void |
setStartPoint(java.awt.Point p)
This method sets the startpoint for the object. |
void |
showMenu(java.awt.Point p)
This method is called to show the menu of the object. |
Methods inherited from class se.umu.cs.SequenceDiagramEditor.Entity |
getEndPoint, getName, getStartPoint, getString, isClickedOn, modifyString, setName |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
private ClassEntity ownerEntity
private javax.swing.JMenuItem menuDelete
private Handle handle
private boolean move
Constructor Detail |
public DestroySymbol(ClassEntity e, DrawingArea d)
e
- This ClassEntity will be the owner of the
destroysymbol, to which it will belong.d
- This is the component where the destroysymbol
will be drawn.Method Detail |
public void setStartPoint(java.awt.Point p)
setStartPoint
in class Entity
p
- The startpoint.public void setEndPoint(java.awt.Point p)
setEndPoint
in class Entity
p
- The endpoint.public int getNextState()
getNextState
in class Entity
public void draw(java.awt.Graphics g)
draw
in class Entity
g
- Used for the drawing.public void showMenu(java.awt.Point p)
showMenu
in class Entity
p
- The menu will be shown at the given point.public void setNextState(java.awt.Point p)
setNextState
in class Entity
p
- The point of the mouse.public void setSelected(boolean b)
setSelected
in class Entity
b
- True if the object is selected, otherwise false.public void actionPerformed(java.awt.event.ActionEvent e)
actionPerformed
in interface java.awt.event.ActionListener
e
- The ActionEvent.public void setHandle(Handle h)
h
- The new handle
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