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MOVE_OBJECT - Static variable in class se.umu.cs.SequenceDiagramEditor.CurrentState
The state when an entity can be moved.
Message - class se.umu.cs.SequenceDiagramEditor.Message.
This class represents a message.
Message(DrawingArea) - Constructor for class se.umu.cs.SequenceDiagramEditor.Message
The constructor of the class.
MessageIcon - class se.umu.cs.SequenceDiagramEditor.MessageIcon.
This class represents an icon for a message in a sequence diagram.
MessageIcon() - Constructor for class se.umu.cs.SequenceDiagramEditor.MessageIcon
 
main(String[]) - Static method in class se.umu.cs.SequenceDiagramEditor.EditorExtension
Main is used if the editor is started without BlueJ.
menuChangeMessage - Variable in class se.umu.cs.SequenceDiagramEditor.Message
The menuitem for changing the message.
menuDelete - Variable in class se.umu.cs.SequenceDiagramEditor.Actor
The menuitem used if the user wants to delete the actor.
menuDelete - Variable in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
The menuitem used when the user wants to delete the destroy symbol.
menuDelete - Variable in class se.umu.cs.SequenceDiagramEditor.Message
The menuitem for deleting the message.
menuDelete - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
Menuitem used if deleting the object.
menuDestroySymbol - Variable in class se.umu.cs.SequenceDiagramEditor.Actor
The menuitem used if the user wants to add a destroy symbol.
menuDestroySymbol - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
Menuiten used for adding a destroy symbol to the object.
menuRename - Variable in class se.umu.cs.SequenceDiagramEditor.Actor
The menuitem used if the user wants to rename the actor.
menuRename - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
Menuitem used for renaming the object.
message - Variable in class se.umu.cs.SequenceDiagramEditor.SeqDiagramEditor
The button of a message.
messageDialog - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
A dialog that lets the user chose a method
messageList - Variable in class se.umu.cs.SequenceDiagramEditor.ClassEntity
All messages belonging to this ClassEntity.
messageList - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
A list of available methods
messageOk - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Button when the user chose a new method
methods - Variable in class se.umu.cs.SequenceDiagramEditor.DrawingArea
Contains all methods for a choosen object
modifyString(String) - Method in class se.umu.cs.SequenceDiagramEditor.Entity
This method is used to modify the string of the entity.
mouseClicked(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the mouse is clicked in the drawingarea.
mouseDragged(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the mouse is dragged.
mouseEntered(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
 
mouseExited(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
 
mouseMoved(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the mouse is moved in the drawingarea.
mousePressed(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the mouse is pressed in the drawingarea.
mouseReleased(MouseEvent) - Method in class se.umu.cs.SequenceDiagramEditor.DrawingArea
This method is called when the mouse is released on the drawingarea.
move - Variable in class se.umu.cs.SequenceDiagramEditor.Actor
Set true when the actor can be moved.
move - Variable in class se.umu.cs.SequenceDiagramEditor.DestroySymbol
Tells if the destroy symbol could be moved or not.
move - Variable in class se.umu.cs.SequenceDiagramEditor.LifeLine
Tells if the lifeline could be changed or not.
move - Variable in class se.umu.cs.SequenceDiagramEditor.SequenceObject
Tells if the object could be moved or not.
moveObject(Point) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method is used when the user wants to move an actor or an object in the drawingarea.
moveObject - Variable in class se.umu.cs.SequenceDiagramEditor.Message
Tells if the message could be moved or not.
moveObjectUp(Point) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method is called when a create message is removed from the ClassEntity and also if the classEntity has a creationmessage and the user wants to move it in the vertical plane.
moveObjects(int, int, boolean) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method is used by the method delete and moves all classEntitys from the given index to the left or to the right.
moveStart - Variable in class se.umu.cs.SequenceDiagramEditor.Message
Tells if the message could be moved or not.
moveVertical(Point) - Method in class se.umu.cs.SequenceDiagramEditor.ClassEntity
This method moves a classEntity in the vertical plane.

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