Uses of Class
se.umu.cs.SequenceDiagramEditor.Entity

Uses of Entity in se.umu.cs.SequenceDiagramEditor
 

Subclasses of Entity in se.umu.cs.SequenceDiagramEditor
 class Actor
          This class represents an actor in a sequence diagram.
 class ClassEntity
          This class represents a classEntity in a sequence diagram.
 class DestroySymbol
          This class represents a destroysymbol.
 class LifeLine
          This class represents a lifeline.
 class Message
          This class represents a message.
 class SequenceObject
          This class represents an object in a sequence diagram.
 

Fields in se.umu.cs.SequenceDiagramEditor declared as Entity
private  Entity DrawingArea.currentEntity
          The active entity in the drawingarea.
 

Methods in se.umu.cs.SequenceDiagramEditor that return Entity
 Entity DrawingArea.getCurrentEntity()
          This method returns the CurrentEntity of the drawing area.
 

Methods in se.umu.cs.SequenceDiagramEditor with parameters of type Entity
 void DrawingArea.addEntity(Entity e)
          This method adds an entity to the drawingarea.
 void DrawingArea.addClassEntity(Entity e)
          This method adds an object or an actor to the drawingarea.
protected  void DrawingArea.chooseMethod(Entity e)
          This methos is used when the editor is in "BlueJ"-mode.
private  void DrawingArea.chooseNewObject(Entity e)
          This method is used when the editor is in "BlueJ"-mode.
 void ClassEntity.arrangeObjects(Entity e)
          This method is used when the user has moved one object and then the others should get rearranged.